Lavalord is a real-time multiplayer game. We've tried to collect as little as possible: there is no account system, no login, and no sign-up. This policy explains the data the Game does touch, why, and your choices.
Lavalord is developed and published by littlepac. For any privacy question or request, contact us at support.lavalord@gmail.com.
player-1a2b) is shown to the other players in your match.To play online, the Game uses Unity Gaming Services (UGS) โ specifically Relay, Lobby, and Anonymous Authentication. When you host or join an online match:
This data is processed by Unity Technologies as a service provider. See Unity's privacy policy: https://unity.com/legal/privacy-policy
You may set a display name (default: an auto-generated name such as
player-1a2b). It is stored locally on your device and transmitted to the
other players in your match so they can see who's who. Choose a name you're
comfortable sharing with other players. It is not used to identify you outside a match.
The Game shows a full-screen ad between matches. Ads are served by Google AdMob, which may collect and process a device advertising identifier, IP-derived coarse location, and device/diagnostic information to deliver and measure ads.
See Google's policies: https://policies.google.com/privacy and https://support.google.com/admob/answer/6128543 (how Google uses data).
If in-app purchases are offered (e.g. "remove ads"), the transaction is handled by the Apple App Store or Google Play billing system. We receive confirmation of what was purchased so we can unlock it, but we do not receive or store your payment-card details โ those stay with Apple/Google.
Game preferences (your display name, settings, and a locally-generated random seed used only to create your default name) are stored on your device and are not transmitted to us, except where noted above (your display name is shared with other players in a match).
Lavalord is a combat game (cartoon/fantasy knockback) and is not directed at children under 13 (or the equivalent minimum age in your region). We do not knowingly collect personal data from children. If you believe a child has provided us data, contact us and we will address it.
We retain only what is necessary for the purposes above. Networking data (IP/relay routing) is processed transiently to run matches; anonymous service identifiers persist only as long as the services require. Locally-stored preferences remain on your device until you delete them or uninstall the Game.
Unity and Google may process data on servers located in various countries. Their respective policies (linked above) describe the safeguards they apply.
We may update this policy as the Game evolves (for example, when a new feature changes what data is processed). We will update the "Effective date" above and, for material changes, take reasonable steps to notify players.
Questions or requests: support.lavalord@gmail.com.